An FFGL effect built on one rule: a field is a slice of time as well as a slice of lines. Combing, bob bounce, ghosting, 3:2 judder and a mis-locked inverse telecine all follow from that rule, so they aren't five separate effects, and there's no table of cadences anywhere in the source.
This demo runs the plugin's shaders in your browser, so it needs JavaScript and WebGL2. The plugin itself, its source and its downloads are on its repository.